Gifs Galore

Statues needed to respawn from somewhere. The sky works.

Kinetics were used to make rectractable bridges.

A 3D grid of falling blocks made from search areas and behaviors.

The boulder trap is a quick way to rack up kills.

The third iteration of the game's movement control grid.

The fourth iteratation: each tile adapts to terrain height.

I spent a day experimenting with physics in 3ds Max to "animate" the giant's beard. It took some time to get right.