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Rogue Star 2 Development Gifs

Testing functions to constrain camera bounds to non-rectangle areas.

Comic-styled dialog bubbles helped set the whimsical tone.

I had a lot of fun learning and implementing UI animations.

As game scope increased, I added a debug menu to aid in testing.

While not gif, I was quite pleased at how readable I was able to design enemy AI behavior trees.

Getting collision-based projectiles to look and feel "good enough" in impacting units and objects was challenging.

Thanks to the technical art folks at Blizzard I was able to get black-outline shader that built upon my comic-theme.